Showing posts with label Defensive. Show all posts
Showing posts with label Defensive. Show all posts

Test Drive Unlimited 2 Review

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Remember Eden games? Back in 2007 they announced a wonderful new concept. A game in which players have to obey the traffic rules and can slowly work their way up in the world of fame by buying new cars and having a strong grip on the real estate market. In the wake of the announcement, a new game came out called Test Drive Unlimited. And now, after an absence of 3 years, they are back! It's name: Test Drive Unlimited 2.

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How is Test Drive Unlimited 2 Review

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Gameplay

The sequel builds on its predecessor by respecting the same basic outline. At the start it becomes painfully clear that you are at the bottom of the social standings, despite starting the game in a short Ferrari tour around the island. By participating in street races, buying houses, clothes and occasionally visiting the plastic surgeon, it's your job to become rich and flaunt in. You know kind of like real life only less meaningful and a lot quicker.

The game gives you a lot of freedom between events. So if you're not into buying virtual clothes than you don't have to, at least not initially. Because ultimately you'll need to explore every single stone the game throws at you if you wish to reach the final level. That means filling the experience bar in four categories: collection, competition, discovery and social. A tough challenge that may not be worth it once you've bought the car you were after in the first place.

For me though the free roaming part between challenges is what really sets this game apart. Driving in traffic towards events and shops can be a lot of fun, especially in a hyper car. But for impatient gamers the map and quick travel option is king. These are especially appreciated because the world faces a few problems.

For one the world looks very empty, traffic is thin and off road distractions are virtually non-existing. Of course there's the 2-channel radio, but listening to it for too long can be seen as a state punishment in my view. And it would've been so much better if you were actually able to get out of the car and walk about.

Despite those remarks the free roaming bit does a lot of things very well. The navigation to destinations like car dealers or hairdressers works nicely. And the on-car controls are a very nice touch. It's actually possible to put the top down in a Mercedes CLK or operate the blinkers.

Racing

Racing happens in various championships ranging from C to A classes. Depending on the event only curtain cars are allowed and you'll need to obtain a license. It works really well but can sometimes be really time consuming.

Test Drive Unlimited splits the championship up in different segments. These can differ in ways such as: complete a lap in a given time, reach the highest top speed or just be the first to cross the line. The events can be a lot of fun but most of the times aren't. Even if you gain a big lead the rubber band AI will catch up to you quickly. And it doesn't matter which car you drive because they'll almost literally wait for you when you trail behind. Bugs also come into play, an especially painful one being when you go off road and see a "wrong way, turn around" sign despite following the right route. The only way to fix it and prevent finishing dead last is by restarting the whole race.

Handling

Test Drive Unlimited 2 is an arcade game and I fully respect that. It would be silly to expect setup changes and oversteer/understeer characteristics true to real life. To test the handling I connected my Logitech G27 and was all set.

Let's start with the good news, and this is a biggie. Test Driver Unlimited 2 fully supports the G25/G27 steering wheels. That means the H-shifter, Rev lights and even the clutch right out of the box. What a welcome surprise!

Now the downside: all cars drive exactly the same. They all share a sense of understeer, whether you're driving an off roader or the Audi R8. You're quite literally driving a skin and a few parameters. And to mix things up the cars have a tendency to go berserk for absolutely no reason. There have been countless times when the tail just broke out under braking without a warning.

So what you end up with are lifeless boring cars that sometimes get a will of it's own. Despite offering decent feedback the game fails in giving you a sense of feel of the car thus the racing becomes a dull experience done for the sole purpose of earning virtual credits to buy new skins.

Online

Maybe online is the answer. Well it solves the AI problem and with some competitive buddies surely I could say hello to close racing and endless nights of fun? Well not exactly. The only thing online increased was my internal bug counter that I keep when rating a game. The problems continued endlessly. Especially common are broken connections and not seeing friends despite being in the same location. In theory this is a great feature. Meeting each other and cruising around, doing some mainstream races along the way, yeah I can see this working. But right now online is broken and needs to be fixed.

Presentation

In a world of GT5 and F1 2010 it's easy to set the bar unrealistically high and flame everything that leaves the coding table. I'm not going to do that. Eden games has not made the best looking game in the world. This is mostly apparent in the world scenery. It lacks a curtain dynamic that can really suck a player in.

The cars on the other hand are actually pretty good. Especially in the showrooms when its possible to walk around them, sit inside or take one out for a test-drive. The interior and exterior match the looks of its 101 real world counterparts, a true accomplishment! The working controls like blinkers, lights and mechanical rooftops add to the fine car experience.

Sounds are pretty generic. They do have a curtain punch to them but it's in no way realistic. Do a "guess the car based on engine noise game" and you'd probably fail miserably. Because apart from some minor tweaks every car sounds exactly the same.

Conclusion

Test Drive unlimited 2 is a great concept that lacks proper execution. The free roaming bit is done really well and offers a glance of the endless possibilities. Unfortunately the driving is extremely dull and emotionless, even for an arcade game. And because of that I felt disappointed every time I had to race to earn a few digital bucks. And isn't that what racing games are all about?

Score: 6/10

TDU PS3 Review

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Prescription Drug Abuse and Pill Withdrawal

Pilot Surgeon - Prescription Drug Abuse and Pill Withdrawal.
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Do you know about - Prescription Drug Abuse and Pill Withdrawal

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Prescription Drug Abuse, or pill addiction as it is commonly called, and, ultimately, 'pill withdrawal' have been with us since doctors began prescribing drugs, but has become more widespread since the advent of the 'repeat prescription' or 'refill', whereby patients can have a prescription renewed without having to visit their doctor. This can be as simple for many people as visiting a pharmacy and filling out a form giving their name, address and the drug they want. This is then returned to the surgery for the doctor to countersign. The problem is that these can often be signed as routine, rather than consideration being given to the need, and so facilitating prescription drug abuse.

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How is Prescription Drug Abuse and Pill Withdrawal

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If a certain patient begins to request repeats more often, would this be noticed? Theoretically it should, but in practice it is frequently not. Not, that is, until the next review. Frequently, twelve repeats are allowed before the patient must again speak to the doctor personally to review the treatment. Prescription drug abuse, and resultant pill withdrawal symptoms, are generally overlooked by the medical profession.

The type of prescription drugs which lead to pill addiction are wide and varied, and not just tranquilisers such as diazepam (Vallium) and nitrazepam (Mogadon). Common ones are codeine and codeine-containing painkillers such as cocodamol, and even over-the-counter codeine based painkillers such as Solpadeine which has its own addiction support group. Most prescription drug abuse is of one or other of these two types of drug: tranquilizers or painkillers. Tranquilizer pill withdrawal is very common in developed countries.

People involved in prescription drug abuse show any of a number of symptoms which are common to all patients suffering from pill withdrawal.

The main symptom of pill addiction is an increased tolerance to the drug, so that the user needs an increased amount to get the same effects they were used to. More and more of the drug is required, and four times is not uncommon. This leads to many problems, not the least of which is that it becomes difficult to control the symptom for which the drug was being taken in the first place. For example, it becomes increasingly difficult to control pain.

Those who suffer from pill addiction have not done so deliberately. Unlike other drug addicts, they have not taken increasing doses simply to get a 'buzz'. It happens to them gradually, over an extended period of time taking the same drugs to treat their condition. Cocodamol is commonly used in the treatment of arthritis, for example, and prescription drug abuse in such cases is hardly abuse in the real meaning of the word.

The pain-killing effect reduces as the body becomes more and more used to the drug, so the patient must take more or suffer increasing pain, resulting in pill addiction. It is not deliberate, but once it starts the patient can often do little about it due to the pill withdrawal symptoms compelling them to keep taking more and more. They know it is wrong but can do little about it, and try to hide how many they are taking from their family. They reach a stage where they are frightened to admit it, and are terrified to ask their doctor for help in case the drugs are stopped altogether.

Prescription drug abuse leads to physical dependence, and the person cannot function normally without a supply of the drug. The body adapts to the presence of the drug and can function while it is being supplied, but once the course of treatment is over, the patient suffers from pill withdrawal symptoms. These can be severe, including physical illness, mood swings and aggression, and depression. Ultimately pill addiction can lead to death through overdose. Paracetamol based painkillers containing codeine, for example, can be dangerous. The patient overdoses for the codeine content, but the paracetamol is insidious and can cause severe liver damage over a period of time.

The most obvious sign of prescription drug abuse is that the persons affected cannot stop taking them. They will increase the frequency of presentation of repeat prescriptions on a pretext such as needing extra since they are shortly going on holiday, or will resort to doctor hopping. The internet has also made it easy to purchase prescription drugs online, without a prescription from the patients own doctor being required. As has been previously explained, this type of pill addiction is not their fault and more could be done to control the circumstances which cause it.

Doctors, and in some cases the pharmacists, should be aware of the potential problems of long term use of such drugs, and give advice and help once the time has come to stop them. The dose should be reduced gradually rather than suddenly stopping the supply. Prescription drug abuse and pill withdrawal are becoming a serious problem in otherwise innocent law-abiding people. It should be possible to find a means of regularly changing the chemical nature of the drugs an individual has been prescribed with in order to reduce the possibility of this type of pill addiction.

Once dependence has been confirmed, or better still, admitted by a patient, steps can be taken to treat the addiction. Kicking prescription pill addiction is not easy, but better than a lifetime habit, and the doctor can help make it easier to achieve by using gradual withdrawal techniques.

Copyright 2006 Peter Nisbet

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